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Space Wolves Pages:
Space Wolves Home | ||
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Space Wolves Armory |
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A character may carry up to two weapons, but only one of these may be a two-handed weapon. Within these limits, a character may add or replace any weapons he has with the weapons from the Armory. In additon, each character may select up to 100 points of wargear. You may not take duplicate items for the same model or vehicle and all wargear and weapons must be represented on the model; the first is used for Wolf Guard, the second (usually higher) value is used for all other models that are allowed to choose equipment from the Armory. Model wearing Terminator armor may only use wargear and weapons marked with a T . IMPORTANT: Space Wolves may NOT pick wargear from the Armory in Codex: Space Marines and must take all of their equipment from the list below. A number of entries are basically the same as their counterpart in the standard Space Marine Armory and, in this case, it's noted by writing the entry in italics below. There is a brief description of how these items work on the summary page later in the Codex (and on this site) but you should refer to the Wargear section in Codex: Space Marines (and on this site) for a full description. |
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| SINGLE-HANDED WEAPONS Weapon.....................................................Wolf Guard/Other Bolt Pistol 1pt/1pt Chainfist (Terminators only) 20ptsT/30ptsT Close Combat Weapon 1pt/1pt Rune Weapon (Rune Priests only) na/40ptsT Frost Blade or Axe na/20ptsT Lightning Claw (single) 15ptsT/25ptsT Lightning Claw (pair, counts as two choices) 20ptsT/30ptsT Plasma Pistol 10pts/15pts Power fist 15ptsT/25ptsT Power Weapon 10 ptsT/15ptsT Runic Staff (Rune Priests only) na/10ptsT Storm Shield 5ptsT/10ptsT Thunder Hammer 20ptsT/30ptsT |
TWO-HANDED WEAPONS Weapon....................................................Wolf Guard/Other Bolter 1pt/2pts Combi-Weapons: Bolter-flamer 5ptsT/10ptsT Bolter-plasma gun 10ptsT/15ptsT Bolter-meltagun 10ptsT/15ptsT Combi bolter (see note 1) 3pts/5pts Storm Bolter (Terminators only) 3ptsT/5ptsT
Space Wolves Vehicle Upgrades |
| Wargear Item..........................................................Wolf Guard/Other Auspex 2pts/2pts Belt of Russ (one per army) na/25pts Bionics 5pts/10pts Chooser of the Slain (Wolf Priest only) na/10ptsT Frag Grenades 1pt/1pt Fang of Morkai (Wolf Priest only) na/5pts Jump Pack (see note 2) 10pts/na Healing Potions na/25pts and Balms (Wolf Priests only) Krak Grenades 2pts/2pts Mark of the Wulfen (Wolf Guard only) 10pts/na Master-Crafted Weapon 10pts/15pts Meltabombs 3pts/5pts Runic Armor na/20pts Runic Charm 5pts/10ptsT Servo-arm (Iron Priests only) na/30pts Space Marine Bike 20pts/35pts Terminator Armor (see note 3) 5pts/15pts Wolf Helm of Russ (see note 4) na/40ptsT Great Company Banner (see note 5) 60ptsT/na (Wolf Guard Standard Bearer only) Wolf pelt 3pts/3ptsT |
Item..........................................................Wolf Guard/Other Wolf Tail Talisman 1pt/1pt Wolf Tooth Necklace 10pts/10ptsT Wolf Totem na/20pts (Grey Hunter Standard Bearer only)
Notes Note 2. Only Wolf Guard leading a pack of Blood Claws equipped with jump packs may use jump packs themselves. Note 3. Space Wolves do not have access to Terminator Honors, as the attack bonus normally associated with such an upgrade has already been included in their characteristics where appropriate (in effect all Space Wolves Characters and Wolf Guard already have the equivalent of Terminator Honors). Space Wolves characters given Terminator armor do not receive the +1 attack bonus for the same reason and, to reflect this, the cost of Terminator armor has been reduced. Note 4. Space Wolves do not have access to holy relics, which are replaced instead by the Wolf Helm of Russ. Only one of these items may be taken per army and it may only be used in armies of 2,000 points or more. Note 5. Only armies of 2,000 points or more may take a Great Company banner. Only armies of 3,000 points or more may include both this banner and the Wolf Helm of Russ. |