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Black Legion Pages:
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Black
Legion Squads
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If the Chaos Lord is taken as the army commander he has a strategy rating of 5. If the Chaos Lord is taken as the army commander then any Chaos Space Marine units within 12" of him may use his Leadership when they take a Leadership test. The Chaos Lord may ride a bike at a cost of +20 points. If the Chaos Lord is wearing Terminator Armor he may not ride a bike or take a Juggernaut, Steed or Disc as a Chaos reward. The Chaos Lord may have one or more of the following Marks of Chaos: Mark of Tzeentch +20 points Khorne +30 points Nurgle +20 points Slaanesh + 10 points ( Note that unlike any other characters Chaos Lords may bear more than one Mark of Chaos.) If the Chaos Lord bears the Mark of Tzeentch, he may be a psyker with a mastery level from 1 to 4. Each mastery level taken costs an additional 30 points. ( Eg. mastery level 1 costs +30 points, mastery level 2 costs +60 points and so on.) The Chaos Lord may take up to 3 Chaos Rewards. However, each Chaos reward he takes reduces the number of Wargear Cards he may have by one.
The entire squad may be equipped with: Krak grenades at a cost of 3 points per model. Boltgun at a cost of 3 points per model. Up to two models may be equipped with a weapon chosen from the Special Weapons or the Heavy Weapons section of the Wargear list. Veteran squads ( and any Aspiring Champion that leads them) may fight in dispersed formation and are allowed to infiltrate at the start of the battle. Veteran squads led by Aspiring Chaos Champions in Terminator Armor are not allowed to infiltrate!!!! See the Forces section above for full details.
The entire squad may be equipped with: Photon Flash Flares at a cost of 5 points per model. Any number of models may be equipped with a Sonic Blaster at a cost of +10 points per model. Up to one model may be equipped with a Blastmaster at a cost of +45 points. Up to one model may be equipped with a Doom Siren at a cost of +15 points. Special: All Noise Marines bear Slaanesh's Mark of Chaos, which means they are immune to psycholgy and will never break. In addition they produce a psychic cacophony which effects psykers that use their powers within 16' of a Noise Marine ( see the entry for Noise Marines in the Chaos Space Marine Forces section.) Aspiring Chaos Champions that lead a Noise Marines squad may be armed with a Noisr Marine weapon chosen from the Wargear list.
Any Chaos Space Marine units which are within 12" of the Icon Bearer may re-roll the dice if they fail a Break test. The Icon Bearer may have one or more of the following Marks of Chaos: Khorne +15 points Nurgle +10 points Slaanesh +5 points The Icon Bearer may take up to 1 Chaos Reward instead of the Wargear card he is normally allowed to take.
Any model may be equipped with a boltgun at a cost of 3 points per model. Up to three models may be equipped with weapons chosen from the Special Weapons and /or the Heavy Weapons section of the Wargear list. The entire squad may be equipped with Krak grenades at a cost of 3 points per model in the squad.
The entire squad may be equipped with: Krak grenades at a cost of 3 points per model. Each bike is fitted with twin linked bolters. Up to one model may be quipped with a weapon chosen from the Special Weapons section of the Wargear list.
The Chaos Marine Sorceror may a ride a bike at a cost of +20 points. If the Chaos Sorceror is wearing Terminator Armor he may not ride a bike or take a Disc of Tzeentch as a Chaos Reward. The Chaos Marine Sorceror may have one of the following Marks of Chaos: Nurgle: +20 points Tzeentch: +20 points Slaanesh: +10points ( Note that Chaos Sorcerors may not bear the Mark of Khorne.) The Chaos Sorceror may have Chaos Reward Cards as follows: Sorceror-1, Sorceror Champion-2, Master Sorceror-3, Sorceror Lord-4. However, each Chaos Reward he takes reduces the number of Wargear cards he may have by 1. The Chaos Space Marine Sorceror has a mastery level as follows: Sorceror Level 1, Sorceror Champion Level 2, Master Sorceror Level 3, Sorceror Lord Level 4. Chaos Space Marine Sorcerors must draw at least one card from the deck of psychic powers belonging to the Chaos Power whose Mark they bear and may draw additional cards from the deck of their patron Chaos Power or the Librarian and the Adeptus Decks. Chaos Sorcerors that bear no Mark may only draw cards from the Librarian or Adeptus decks.
The entire squad may be equipped with: Krak grenades at a cost of 3 points per model. Frag grenades at a cost of 2 points per model. Special: All Plague Marines bear Nurgle's Mark of Chaos, which means they add +1 to their Toughness ( this is included in their profile). The Plague Knife used by Plague Marines in close combat is infected with a deadly disease. Any living opponent that is wounded by it will die on a roll of '6' no matter how many wounds they have.
Up to two models may replace their combi-weapons with a weapon chosen from the Terminator Heavy Weapons section of the Wargear list. Any number of models may replace one of the bolters on their combi-weapons for either a flamer or meltagun ( +6 points) Any number of models may replace their chain-axe with a weapon chosen from the Terminator Assault Weapons section of the Wargear list. Chaos Space Marine Terminators may be upgraded to Khorne Berserker, Plague Marines, Noise Marines or Thousand Sons Marines at the following points costs: Khorne Berserker +20 points per model Plague Marine +20 points per model Noise Marine +10 points per model Thousand Sons Marine +10 points per model See the Forces section for any special rules that apply to Chaos Space Marine Terminators that belong to these cults. All of the models in the squad must belong to the same cult. Noise Marine Terminators may replace their combi-weapon with a Noise Marine Weapon chosen at additional cost from the Wargear list.
The Chaos Champion may ride a bike at a cost of +20 points. If the Chaos Champion is wearing Terminator Armor he may not ride a bike or take a Juggernaut, Steed or Disc as a Chaos reward. The Chaos Champion may have one or more of the following Marks of Chaos: Khorne +30 points Nurgle +20 points Slaanesh + 10 points ( Note that unlike any other characters Chaos Lords may bear more than one Mark of Chaos.) Note that Champions may not bear the Mark of Tzeentch. The Chaos Mighty Champion may take up to 2 Chaos Rewards, Chaos Exalted Champion may have up to three Chaos Rewards. However, each Chaos reward he takes reduces the number of Wargear Cards he may have by one.
The entire squad may be equipped with: Boltgun at a cost of 3 points per model Krak grenades at a cost of 3 points per model. Special: All Khorne Berserkers bear Khorne's Mark of Chaos, which means they wear Chaos Armor and are subject to frenzy. Such is the skill of these warriors in close combat that they are allowed to parry even when frenzied and such is their ferocious enthusiam to get grips with the enemy that they triple their move when they charge instead of doubling it. Note that the increased charge move also applies to any character thjat joins a unit of Khorne Berserkers.
An Aspiring Champion that is leading a Bike squadron may ride a bike at a cost of +20 points. He may not ride a bike under other circumstances. If the Aspiring Champion is wearing Terminator Armor he may not ride a bike or take a Juggernaut, Steed or Disc as a Chaos reward. The Aspiring Champion may have one or more of the following Marks of Chaos: Khorne +15points Nurgle +10 points Slaanesh + 5 points Note that Aspiring Chaos Champions may not bear the Mark of Tzeentch. The Aspiring Champion may take up to one Chaos reward or one Wargear Card. Aspiring Chaos Champions are treated as part of the squad that they lead and may not leave it during the battle.
The entire squad may be equipped with: Boltgun at a cost of 3 points per model. Krak grenades at a cost of 3 points per model. Note that unlike most Chaos Space Marine squads, Thousand Son squads may not be lead by an Aspiring Champion. ( Also note that Thousand Sons Marines may be used as bodyguards for Thousand Sons Chaos Sorcerors, as described in the Characters section of the list.) Up to three models may be equipped with a weapon chosen from the Special Weapons and /or Heavy Weapons section of the Wargear list. Special: All Thousand Sons Marines bear the Mark of Tzeentch. They have the same vulnerabilities and immunities as daemons, although they lack the special unmodified daemonic armor save and must use their ( modifiable ) power armor saving throw instead. They are immune to psychology and never break. Each time the warp card Energy Drain is played, the Chaos player must choose d6 of the Thousand Sons to remove as casualties as their souls are sucked away.
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