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Ravenwing

 

The Ravenwing is the name of the 2nd Company of the Dark Angels Chapter.  It is a highly specialised formation used for scouting and assault missions where speed is more importnat than heavy firepower.  To this end all of the Space Marines in the company ride on bikes or land speeders, which are organised into special units call squadrons each consisting of up to five vehicles.

    Instead of the usual dark green panoply of the rest of the Chapter, the Ravenwing's vehicles and armor are painted jet black and it is this which gives the company its unique name.  Equipped and trained for high speed missions, the Ravenwing excel at hit and run warfare and search and destroy operations.   The last type of combat mission is highly important to the Dark Angels because when they are operating against any of the Fallen it is vital that not one of the enemy escapes to fight another day.

    The Stormboyz are naturally eager to get into battle where they can put their battle drill into practice.  They accompany the Orks to war, marching stoically behing the wild and noisy Ork army, trying hard to look as smart and well-drilled as possible.

      M WS BS S T W I A Ld
  

Ravenwing

4

4

4

4

4

1

4

1

8

                 

Space Marines:  The usual Break tests and Rapid Fire special rules apply.

Expert Riders:  The Space Marines of the Ravenwing practice and train continuously in the use of the vehicles that they ride.   It is said that they only dismount to take part in the Chapter's rituals and ceremonies and that the rest of the time they live, sleep and eat in the saddle.   Because of this any member of the Ravenwing may re-roll dice if they fail a Bike Skid test.  In addition, they do not suffer any to hit modifiers when they fire from a vehicle that is moving at fast speed.

Jink:  Ravenwing Space Marines are trained to jink the vehicle they are riding from side to side as they move, which makes them very difficult targets.  When a member of the Ravenwing is fired upon by enemy models, the to hit modifiers for the speed the vehicle is moving at are increased by -1. Thus there is a -2 to hit modifier for firing at a Ravenwing vehicle that moved 10"to 20" in it previous turn and a -3 to hit modifier for shooting at a Ravenwing vehicle that moved at over 20".