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++ Blood Angels Database ++
++ Imperial Database access 34465.7 ++ ++Bio-Classification: Imperial Space Marine ++ ++ Group Affiliation: Blood Angels Assault Squad ++
Melta Bombs: 50 pts/ Squad
++ Imperial Database access 34887.2 ++ ++Bio-Classification: Imperial Space Marine ++ ++ Group Affiliation: Blood Angels Tactical Squad ++
++ Imperial Database access 36721.7 ++ ++Bio-Classification: Imperial Space Marine ++ ++ Group Affiliation: Blood Angels Space Marine Captain ++
If the Captain is taken as the army commander he has a strategy rating of 5. If the Captain is taken as the army commander then any Space Marine units within 12" of him may use his Leadership when they take a Leadership test.
++ Imperial Database access 38431.5 ++ ++Bio-Classification: Imperial Space Marine ++ ++ Group Affiliation: Blood Angels Veteran Sergeants ++
++ Imperial Database access 30023.1 ++ ++Bio-Classification: Imperial Space Marine ++ ++ Group Affiliation: Blood Angels Devastator Squad ++
++ Imperial Database access 37885.9 ++ ++Bio-Classification: Imperial Space Marine ++ ++ Group Affiliation: Blood Angels Death Company ++
The entire Death Company may be equipped with: Frag Grenades at a cost of +2 points per model Krak Grenades at a cost of +3 points per model. Meltabombs at a cost of +5 points per model. Jump Packs at a cost of +50 points. The Death Company may vary in size from a minimum of five models to as large as you like. However, regardless of its size it always fights as a single unit whilst it is led by a Blood Angels Chaplain. If not led by a Blood Angels Chaplain it ceases to fight as a unit at all and models are moved randomly as described in the Death Company rules in the Space Marine Forces section above.
++ Imperial Database access 35908.6 ++ ++Bio-Classification: Imperial Space Marine ++ ++ Group Affiliation: Blood Angels Company Standard ++
Any Blood Angels unit that are within 12" of the Standard Bearer may re-roll the dice if they fail a Break test.
++ Imperial Database access 39076.4 ++ ++Bio-Classification: Imperial Space Marine ++ ++ Group Affiliation: Blood Angels Scout Squad++
The entire squad may be equipped with Krak grenades at a cost of +15 points.
++ Imperial Database access 39932.1 ++ ++Bio-Classification: Imperial Space Marine ++ ++ Group Affiliation: Blood Angels Chaplains ++
++ Imperial Database access 39934.0 ++ ++Bio-Classification: Imperial Space Marine ++ ++ Group Affiliation: Blood Angels Terminator Squad ++
++ Imperial Database access 37512.3 ++ ++Bio-Classification: Imperial Space Marine ++ ++ Group Affiliation: Blood Angels Librarians ++
The Librarian has a psychic level as follows: Lexicanium-1, Codicier-2, Epostilary-3, Chief Librarian-4.
++ Imperial Database access 30835.6 ++ ++Bio-Classification: Imperial Space Marine ++ ++ Group Affiliation: Blood Angels Apothecary ++
++ Imperial Database access 38937.0 ++ ++Bio-Classification: Imperial Space Marine ++ ++ Group Affiliation: Blood Angels Veteran Space Marine Assault Squad ++
Blind Grenades at a cost of +20 points. Melta Bombs at a cost of +50 points. Jump Packs at a cost of + 50 points.
++ Imperial Database access 30984.3 ++ ++Bio-Classification: Imperial Space Marine ++ ++ Group Affiliation: Blood Angels Bike Squadron ++
The entire bike squad may be equipped with: Blind grenades at a cost of +2 points per model Krak grenades at a cost of +3 points per model In addition to the 3-5 normal bikes the squadron may include up to 1 Space Marine Attack Bike at a cost of 110 points.
++ Imperial Database access 37935.4 ++ ++Bio-Classification: Imperial Space Marine ++ ++ Group Affiliation: Blood Angels Terminator Captain ++
If the Terminator Captain is the army commander then any Space Marine units within 12" of him may use his Leadership value when they take a Leadership test.
++ Imperial Database access 37326.5 ++ ++Bio-Classification: Imperial Space Marine ++ ++ Group Affiliation: Blood Angels Techmarine ++
The army may have a maximum of 3 Servitor models operating support weapons per Techmarine that is in the army.
++ Imperial Database access 36531.9 ++ ++Bio-Classification: Imperial Space Marine ++ ++ Group Affiliation: Commander Dante, Lord of the Blood Angels ++
Bodyguard: Dante may be escorted by a five man Veteran Blood Angels squad equipped with jump packs. This squad is selected from the normal army list, but costs half of the points of a full ten man squad equipped with jump packs ( ie. 190 points instead of 380). Any number of models in Dante's bodyguard may be equipped with special weapons bought at additional cost form the Angels of Death Wargear list.
++ Imperial Database access 30921.6 ++ ++Bio-Classification: Imperial Space Marine ++ ++ Group Affiliation: Apothecary Corbulo, Sanguinary Priest of the Blood Angels ++
++ Imperial Database access 37960.7 ++ ++Bio-Classification: Imperial Space Marine ++ ++ Group Affiliation: Veteran Sergeant Cleutin, Guardian of the Shroud of Sanguinius ++
++ Imperial Database access 30176.8 ++ ++Bio-Classification: Imperial Space Marine ++ ++ Group Affiliation: Brother-Captain Tycho, Commander of the 3rd Company ++
Hates Orks: Tycho has never forgiven the Orks for what they did to him during the Battle of Armageddon. He is therefore subject to hatred when fighting against Orks.
++ Imperial Database access 38736.2 ++ ++Bio-Classification: Imperial Space Marine ++ ++ Group Affiliation: Blood Angels Chief Librarian Mephiston, Lord of Death ++
Transfixing Glare: Mephiston is able to transfix his opponents with his glowering eyes. At the start of a hand to hand combat round Mephiston may attempt to 'transfix' any one model he is fighting. The model must make a successful Leadership test on 2d6 to avoid Mephiston's gaze. If this is failed the model is transfixed and has its weapon Skill reduced to 0 in the ensuing combat. Blood Greed: If Mephiston kills an opponent in hand to hand combat there is a chance that the power of the Red Thirst will overcome even his iron will and he will lose control of himself. Make a Leadership test on a 2d6 for Mephiston when he slays an opponent in hand to hand combat. If Mephiston is being attacked by more than one enemy model he only has to make the test after he has slain all of his opponents. If Mephiston fails the test he must stop and drink the blood of his enemy. He may do nothing else-not even use his psychic powers-until he makes a successful Leadership test at the start of one of his future turns. Should the enemy be foolish enough to charge Mephiston while he is feeding, then he will stop and become frenzied as described in the Warhammer 40,000 rulebook. So long as he remains frenzied he will not be subject to Blood Greed.
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