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++ Chaos Database ++
++ Chaos Cultist Database ++
++ Chaos Characters Database ++
++ Imperial Database access 75490.3 ++ ++Bio-Classification: Chaos Space Marine ++ ++ Group Affiliation: Chaos Lord ++ ++ Identification Insignia:
If the Chaos Lord is taken as the army commander he has a strategy rating of 5. If the Chaos Lord is taken as the army commander then any Chaos Space Marine units within 12" of him may use his Leadership when they take a Leadership test. The Chaos Lord may ride a bike at a cost of +20 points. If the Chaos Lord is wearing Terminator Armor he may not ride a bike or take a Juggernaut, Steed or Disc as a Chaos reward. The Chaos Lord may have one or more of the following Marks of Chaos: Mark of Tzeentch +20 points Khorne +30 points Nurgle +20 points Slaanesh + 10 points ( Note that unlike any other characters Chaos Lords may bear more than one Mark of Chaos.) If the Chaos Lord bears the Mark of Tzeentch, he may be a psyker with a mastery level from 1 to 4. Each mastery level taken costs an additional 30 points. ( Eg. mastery level 1 costs +30 points, mastery level 2 costs +60 points and so on.) The Chaos Lord may take up to 3 Chaos Rewards. However, each Chaos reward he takes reduces the number of Wargear Cards he may have by one.
++ Imperial Database access 76219.2 ++ ++Bio-Classification: Chaos Space Marine ++ ++ Group Affiliation: Veteran Chaos Space Marine Squad ++
The entire squad may be equipped with: Krak grenades at a cost of 3 points per model. Boltgun at a cost of 3 points per model. Up to two models may be equipped with a weapon chosen from the Special Weapons or the Heavy Weapons section of the Wargear list. Veteran squads ( and any Aspiring Champion that leads them) may fight in dispersed formation and are allowed to infiltrate at the start of the battle. Veteran squads led by Aspiring Chaos Champions in Terminator Armor are not allowed to infiltrate!!!! See the Forces section above for full details.
++ Imperial Database access 78354.7 ++ ++Bio-Classification: Chaos Space Marine ++ ++ Group Affiliation: Noise Marines ++ ++ Identification Insignia:
The entire squad may be equipped with: Photon Flash Flares at a cost of 5 points per model. Any number of models may be equipped with a Sonic Blaster at a cost of +10 points per model. Up to one model may be equipped with a Blastmaster at a cost of +45 points. Up to one model may be equipped with a Doom Siren at a cost of +15 points. Special: All Noise Marines bear Slaanesh's Mark of Chaos, which means they are immune to psycholgy and will never break. In addition they produce a psychic cacophony which effects psykers that use their powers within 16' of a Noise Marine ( see the entry for Noise Marines in the Chaos Space Marine Forces section.) Aspiring Chaos Champions that lead a Noise Marines squad may be armed with a Noisr Marine weapon chosen from the Wargear list.
++ Imperial Database access 75530.1 ++ ++Bio-Classification: Chaos Space Marine ++ ++ Group Affiliation: Chaos Army Icon Bearer ++ ++ Identification Insignia:
Any Chaos Space Marine units which are within 12" of the Icon Bearer may re-roll the dice if they fail a Break test. The Icon Bearer may have one or more of the following Marks of Chaos: Khorne +15 points Nurgle +10 points Slaanesh +5 points The Icon Bearer may take up to 1 Chaos Reward instead of the Wargear card he is normally allowed to take.
++ Imperial Database access 72986.5 ++ ++Bio-Classification: Chaos Space Marine ++ ++ Group Affiliation: Chaos Space Marine Squad ++
Any model may be equipped with a boltgun at a cost of 3 points per model. Up to three models may be equipped with weapons chosen from the Special Weapons and /or the Heavy Weapons section of the Wargear list. The entire squad may be equipped with Krak grenades at a cost of 3 points per model in the squad.
++ Imperial Database access 71648.4 ++ ++Bio-Classification: Chaos Space Marine ++ ++ Group Affiliation: Chaos Space Marine Bikers ++
The entire squad may be equipped with: Krak grenades at a cost of 3 points per model. Each bike is fitted with twin linked bolters. Up to one model may be quipped with a weapon chosen from the Special Weapons section of the Wargear list.
++ Imperial Database access 78437.6 ++ ++Bio-Classification: Chaos Space Marine ++ ++ Group Affiliation: Chaos Space Marine Sorceror ++ ++ Identification Insignia:
The Chaos Marine Sorceror may a ride a bike at a cost of +20 points. If the Chaos Sorceror is wearing Terminator Armor he may not ride a bike or take a Disc of Tzeentch as a Chaos Reward. The Chaos Marine Sorceror may have one of the following Marks of Chaos: Nurgle: +20 points Tzeentch: +20 points Slaanesh: +10points ( Note that Chaos Sorcerors may not bear the Mark of Khorne.) The Chaos Sorceror may have Chaos Reward Cards as follows: Sorceror-1, Sorceror Champion-2, Master Sorceror-3, Sorceror Lord-4. However, each Chaos Reward he takes reduces the number of Wargear cards he may have by 1. The Chaos Space Marine Sorceror has a mastery level as follows: Sorceror Level 1, Sorceror Champion Level 2, Master Sorceror Level 3, Sorceror Lord Level 4. Chaos Space Marine Sorcerors must draw at least one card from the deck of psychic powers belonging to the Chaos Power whose Mark they bear and may draw additional cards from the deck of their patron Chaos Power or the Librarian and the Adeptus Decks. Chaos Sorcerors that bear no Mark may only draw cards from the Librarian or Adeptus decks.
++ Imperial Database access 73947.0 ++ ++Bio-Classification: Chaos Space Marine ++ ++ Group Affiliation: Nurgle Plague Marines ++ ++ Identification Insignia:
The entire squad may be equipped with: Krak grenades at a cost of 3 points per model. Frag grenades at a cost of 2 points per model. Special: All Plague Marines bear Nurgle's Mark of Chaos, which means they add +1 to their Toughness ( this is included in their profile). The Plague Knife used by Plague Marines in close combat is infected with a deadly disease. Any living opponent that is wounded by it will die on a roll of '6' no matter how many wounds they have.
++ Imperial Database access 78114.3 ++ ++Bio-Classification: Chaos Space Marine ++ ++ Group Affiliation: Chaos Space Marine Terminators ++
Up to two models may replace their combi-weapons with a weapon chosen from the Terminator Heavy Weapons section of the Wargear list. Any number of models may replace one of the bolters on their combi-weapons for either a flamer or meltagun ( +6 points) Any number of models may replace their chain-axe with a weapon chosen from the Terminator Assault Weapons section of the Wargear list. Chaos Space Marine Terminators may be upgraded to Khorne Berserker, Plague Marines, Noise Marines or Thousand Sons Marines at the following points costs: Khorne Berserker +20 points per model Plague Marine +20 points per model Noise Marine +10 points per model Thousand Sons Marine +10 points per model See the Forces section for any special rules that apply to Chaos Space Marine Terminators that belong to these cults. All of the models in the squad must belong to the same cult. Noise Marine Terminators may replace their combi-weapon with a Noise Marine Weapon chosen at additional cost from the Wargear list.
++ Imperial Database access 79834.1 ++ ++Bio-Classification: Chaos Space Marine ++ ++ Group Affiliation: Chaos Champion ++ ++ Identification Insignia:
The Chaos Champion may ride a bike at a cost of +20 points. If the Chaos Champion is wearing Terminator Armor he may not ride a bike or take a Juggernaut, Steed or Disc as a Chaos reward. The Chaos Champion may have one or more of the following Marks of Chaos: Khorne +30 points Nurgle +20 points Slaanesh + 10 points ( Note that unlike any other characters Chaos Lords may bear more than one Mark of Chaos.) Note that Champions may not bear the Mark of Tzeentch. The Chaos Mighty Champion may take up to 2 Chaos Rewards, Chaos Exalted Champion may have up to three Chaos Rewards. However, each Chaos reward he takes reduces the number of Wargear Cards he may have by one.
++ Imperial Database access 73528.1 ++ ++Bio-Classification: Chaos Space Marine ++ ++ Group Affiliation: Khorne Beserkers Marines ++ ++ Identification Insignia:
The entire squad may be equipped with: Boltgun at a cost of 3 points per model Krak grenades at a cost of 3 points per model. Special: All Khorne Berserkers bear Khorne's Mark of Chaos, which means they wear Chaos Armor and are subject to frenzy. Such is the skill of these warriors in close combat that they are allowed to parry even when frenzied and such is their ferocious enthusiam to get grips with the enemy that they triple their move when they charge instead of doubling it. Note that the increased charge move also applies to any character thjat joins a unit of Khorne Berserkers.
++ Imperial Database access 74480.3 ++ ++Bio-Classification: Chaos Space Marine ++ ++ Group Affiliation: Chaos Aspiring Champion ++ ++ Identification Insignia:
An Aspiring Champion that is leading a Bike squadron may ride a bike at a cost of +20 points. He may not ride a bike under other circumstances. If the Aspiring Champion is wearing Terminator Armor he may not ride a bike or take a Juggernaut, Steed or Disc as a Chaos reward. The Aspiring Champion may have one or more of the following Marks of Chaos: Khorne +15points Nurgle +10 points Slaanesh + 5 points Note that Aspiring Chaos Champions may not bear the Mark of Tzeentch. The Aspiring Champion may take up to one Chaos reward or one Wargear Card. Aspiring Chaos Champions are treated as part of the squad that they lead and may not leave it during the battle.
++ Imperial Database access 70063.9 ++ ++Bio-Classification: Chaos Space Marine ++ ++ Group Affiliation: Thousand Sons Marines ++ ++ Identification Insignia:
The entire squad may be equipped with: Boltgun at a cost of 3 points per model. Krak grenades at a cost of 3 points per model. Note that unlike most Chaos Space Marine squads, Thousand Son squads may not be lead by an Aspiring Champion. ( Also note that Thousand Sons Marines may be used as bodyguards for Thousand Sons Chaos Sorcerors, as described in the Characters section of the list.) Up to three models may be equipped with a weapon chosen from the Special Weapons and /or HEavy Weapons section of the Wargear list. Special: All Thousand Sons Marines bear the Mark of Tzeentch. They have the same vulnerabilities and immunities as daemons, although they lack the special unmodified daemonic armor save and must use their ( modifiable ) power armor saving throw instead. They are immune to psychology and never break. Each time the warp card Energy Drain is played, the Chaos player must choose d6 of the Thousand Sons to remove as casualties as their souls are sucked away.
++ Imperial Database access 72547.8 ++ ++Bio-Classification: Daemon world Army ++ ++ Group Affiliation: Daemon Prince ++ ++ Identification Insignia: Daemonic Legions are led by a Daemon Prince. These incredibly powerful entities are the most trusted of all the followers of the Chaos Gods and are amongst the most deadly craetures found anywhere in the Warhammer 40,000 universe. No two Daemon Princes are alike and therefore they are always special characters with thier own unique special rules and characteristics. Daemon Princes are the Daemon Legion's commander and have a strategy rating of 5.
++ Imperial Database access 74471.6 ++ ++Bio-Classification: Daemon World Army ++ ++ Group Affiliation: Chaos Warrior Warband ++ ++ Identification Insignia:
In addition, he may have a primitive shield ( +1 point). The entire warband may be mounted on Chaos Steeds at a cost of +4 points per model. Special : All the Chaos Warriors in a Warband may be given the Mark of Chaos of the Chaos Power followed by the army's Daemon Prince.
++ Imperial Database access 78443.8 ++ ++Bio-Classification: Daemon World Army ++ ++ Group Affiliation: Daemonic Icon Bearer ++
The Icon Bearer may not have any Wargear Cards but may carry a Chaos Icon and may have any combination of Wargear allowed by the Daemon World Army Wargear lists. In addition, he may have a primitive shield ( +1 point). He may ride a Chaos Steed ( +4 points). Special Rules: The Icon Bearer must have the Mark of Chaos of the Chaos Power followed by the army's Daemon Prince. He carries the Legion's Icon which acts as a Battle Standard as described in the Warhammer 40,000 rulebook.
++ Imperial Database access 72476.3 ++ ++Bio-Classification: Daemon World Army ++ ++ Group Affiliation: Chaos Hound Pack ++
++ Imperial Database access 72563.7 ++ ++Bio-Classification: Daemon World Army ++ ++ Group Affiliation: Chaos Warrior Champions ++
In addition, he may have a primitive shield ( +1 point). He may ride a Chaos Steed ( +4 points). Special : The Chaos Champion may bear the Mark of Chaos of the Chaos Power followed by the army's Daemon Prince. Note that Chaos Warrior Champions may not bear the Mark of Tzeentch.
++ Imperial Database access 79553.4 ++ ++Bio-Classification: Daemon World Army ++ ++ Group Affiliation: Beastmen ++
In addition, he may have a primitive shield ( +1 point).
++ Imperial Database access 75539.8 ++ ++Bio-Classification: Daemon World Army ++ ++ Group Affiliation: Chaos Magus ++ ++ Identification Insignia:
He may ride a Chaos Steed ( +4 points). Special : The Sorceror may bear the Mark of Chaos of the Chaos Power followed by the army's Daemon Prince. Note that Chaos Magi may not bear the Mark of Khorne. A Chaos Magus Master has a mastery level of 3 and a Chaos MAgus Lord has a mastery level of 4.
++ Imperial Database access 70624.9 ++ ++Bio-Classification: Daemon World Army ++ ++ Group Affiliation: Minotaurs ++
Special : Minotaurs suffer from a mental trait called blood greed. If they slay an opponent in hand to hand combat they are not allowed to make a follow up move but must remain where they are feasting on the dead opponent's body.
++ Imperial Database access 79231.5 ++ ++Bio-Classification: Daemon World Army ++ ++ Group Affiliation: Beastman Champion ++
In addition, he may have a primitive shield ( +1 point). Special : Up to one Beastman Champion may be added to any Beastman pack.
++ Imperial Database access 79451.8 ++ ++Bio-Classification: Daemon World Army ++ ++ Group Affiliation: Trolls ++
Special : Trolls suffer from stupidity as desrcibed in the psychology section of the Warhammer 40,000 rulebook. In addition they receive a 4+ unmodified save against any wounds they suffer to represent their ability to regenerate damage.
++ Imperial Database access 73986.0 ++ ++Bio-Classification: Chaos Cultist Army++ ++ Group Affiliation: Demagogue ++
As army commander, the Demagogue has a strategy rating of 3. The Demagogue always has one Daemon gift, generated randomly on the Daemon gift table. He may be upgraded to Chaos Magus Master with a mastery level of 3 at a cost of 90 additional points.
++ Imperial Database access 74268.9 ++ ++Bio-Classification: Chaos Cultist Army++ ++ Group Affiliation: Chaos Magus ++
A Chaos Magus has a mastery level of 1 and a Chaos Magus Champion has a mastery level of 2. H emay be given a Daemon gift generated randomly from the Daemon gift Table for an additional 10 points.
++ Imperial Database access 75982.1 ++ ++Bio-Classification: Chaos Cultist Army++ ++ Group Affiliation: Cult Icon Bearer ++
The Cult Icon Bearer carries the Cult's Battle Standard. He may be given a Daemon gift generated randomly from the Daemon gift Table for an additional 10 points.
++ Imperial Database access 73782.1 ++ ++Bio-Classification: Chaos Cultist Army++ ++ Group Affiliation: Acolyte ++
An Acolyte may be added to any coven. He may not leave the coven during the battle. Acolytes are subject to Frenzy as described in the Warhammer 40,000 rulebook.
++ Imperial Database access 74427.6 ++ ++Bio-Classification: Chaos Cultist Army++ ++ Group Affiliation: Beastman Champion ++
May have Primitive shield at a cost of +1 point. Up to one Beastman Champion may be added to any Beastman pack.
++ Imperial Database access 39342.5 ++ ++Bio-Classification: Chaos Cultist Army++ ++ Group Affiliation: Chaos Cultist Coven ++
All Chaos Cultists are subject to Frenzy, as described in the Warhammer 40,000 rulebook.
++ Imperial Database access 72763.8 ++ ++Bio-Classification: Chaos Cultist Army++ ++ Group Affiliation: Beastman Pack ++
Any model may take a Primitive shield at a cost of +1 point. The army may include a maximum of 1 Beastmen pack per Cultist coven in the army. In addition, the army may never include more Beastmen than there are Chaos Cultists.
++ Imperial Database access 76653.4 ++ ++Bio-Classification: Chaos Space Marine ++ ++ Group Affiliation: Warmaster of Chaos ++ ++ Character Identification: Abaddon the Despoiler, Warmaster of Chaos ++ ++ Identification Insignia:
Marks of Chaos: Abaddon made infernal pacts with all of the gods of Chaos. His armor bears the Mark of Tzeentch and Khorne so it will nullify any psychic attacks against him on a d6 roll of 4+ and adds +1 to its normal armor save to make it 2+ on 2d6. Nurgle and Slaanesh have touched his body and mind, increasing his Toughness characteristic by +1 point ( this is included in the profile above) and making him immune to psychology and Break tests. Note that these Marks of Chaos are slightly different from those granted to more mundane Champions of Chaos ( no frenzy or psychic powers for example.) Abaddon has strategy rating of 5. Special Rules: Chaos Space Marine: Abaddon is a Chaos Space Marine and the usual Rapid Fire rules apply. Psychology: Abaddon is immune to all Psychology and cannot be broken. In addition, any unit led ny Abaddon will be immune to all psychology and cannot be broken. Bodyguard: Abaddon may be accompanied by a bodyguard of up to four Chaos Space Marine Terminators chosen from the Chaos Space Marine army list. The Terminator bodyguard must maintain squad coherency with Abaddon but they may use a dispersed formation if desired. Teleport: Abaddon may teleport into battle at no additional points cost. If he is accompanied by a bodyguard of Chaos Space Marine Terminators they may also teleport with him at no additional point cost.
++ Imperial Database access 75833.1 ++ ++Bio-Classification: Chaos Space Marine ++ ++ Group Affiliation: none ++ ++ Character Identification: Fabius Bile ++
Fabius Bile ultimately serves no one but himself hence he bears no Marks of Chaos. Fabius Bile has a strategy rating of 5. Special Rules: Characteristics: Fabius Bile continually experiments on his owb body. To represent the fact his pphysical capabilities can vary tremendously, Fabius's characteristic profile is generated randomly before each game ( preferably in the presence of your opponent) Roll the appropriate dice and modify them as noted in Bile's profile. This profile will not remain constant and is re-rolled before each game. The Chirurgeon: The Chirurgeon is a complex part magical, part technological device which is attached to Bile's spine and extends its spidery limbs over his shoulders. It could be said that the Chirurgeon is Bile's life work or that the Chirurgeon works to keep Bile in life. The life giving black ichor that it pumps around Bile's body is charged with the immortal energy of the warp. The direct effects of this in the game are twofold: Firstly it gives Bile the same immunities to toxins and gases as a daemon. Secondly and most importantly and wound Bile suffers may be instantly healed by the Chirurgeon. If Bile's armor fails to protect him from a wounding hit he will still suffer no damage if the Chaos player rolls a score greater than the number of wounds inflicted by the hit on 1d6. The Chirurgeon will always save Bile on a natural roll of 6 no matter how many wounds were inflicted by the hit, though it cannot save him from annihilation by Vortex grenade, Distort Cannon, Wraithcannon, etc. Enhanced Warriors: If Fabius Bile is the commander of a force he can enhance some of the warriors under his control through genetic manipulation and drugs. Up to one squad may be enhanced this way at a cost of +5 points per model. Enhanced troops gain +1 to their Movement, Strength, Toughness and Attacks characteristics. Squads with a Mark of Chaos or characters may not be enhanced in this way. Enhanced warriors are immune to the psychology rules for fear and terror. They will also rally automatically if they are broken and in cover at the end of the Chaos player's turn, even if they were broken or had to flee to reach cover in the same turn. Psychology: Fabius Bile: is immune to all Psychology and cannot be broken. Chaos Space Marine: Fabius Bile is a Chaos Space Marine and the usual Rapid Fire rules apply.
++ Imperial Database access 78864.3 ++ ++Bio-Classification: Chaos Space Marine ++ ++ Group Affiliation: Chief Librarian ++ ++ Character Identification: Ahriman ++ ++ Identification Insignia:
Marks of Chaos: Ahriman has dedicated himself to the twisting path of Tzeentch and bear his Mark. If Ahriman is affected by ant psychic attack he may nullify it on a roll of 4 or more on a d6. Ahriman has strategy rating of 5. Psychic Mastery: Ahriman is a Chief Librarian and has a mastery level of 4. This entitles him to 4 psychic powers. His primary powers is that of Tzeentch; his tertiary powers can be drawn from the Adeptus and Librarian decks. Special Rules: Chaos Space Marine: Ahriman is a Chaos Space Marine and the usual Rapid Fire rules apply. Psychology: Ahriman is immune to all Psychology and cannot be broken. Ahriman hates all members of the Space Wolves Chapter. Strategy Cards: If Ahriman is part of a Chaos force then you may discard any of the strategy cards dealt to you at the start of the game and draw replacements from the remaining cards in the deck. The replacement card may not be discarded and drawn again. Thousand Sons: If Ahriman commands a force it must be made up entirely of Thousand Sons Chaos Space Marines, characters with the Mark of Tzeentch and Tzeentchian Daemons.
++ Imperial Database access 78494.2 ++ ++Bio-Classification: Chaos Space Marine ++ ++ Group Affiliation: Khorne Berserkers ++ ++ Character Identification: Kharn the Betrayer ++ ++ Identification Insignia:
Kharn proudly bears the Mark of Khorne the Blood God. This gives him +1 on his armor saving throw and makes him frenzied in combat. Kharn has a strategy rating of 3. Special Rules: Chaos Space Marine: Kharn is a Chaos Space Marine and all the usual Rapid Fire rules apply. Psychology: Kharn is subject to the psychology rules for frenzy. He is immune to all other psychology and cannot be broken. Furious Charge: Such is Kharn's ferocious enthusiasm to get grips with the enemy that he triples his charge move instead of doubling it. he can only use this bonus if it will get him into hand to hand combat that turn; it may not be used if he will not reach the enemy. Unstoppable Attack: In combat Kharn rains heavy blows upon his enemies so hard and so fast that it is impossible to even think about parrying them. Because of this, models in hand to hand combat with Kharn may not make any parries. Impetuous: Just as Kharn is keen to get into hand to hand combat he is equally ferocious as he makes his follow up moves, leaping over the bodies of the fallen to find more foes to slay. To represent this, Kharn's follow up moves are increased to 4" instead of the usual 2".
++ Imperial Database access 71425.7 ++ ++Bio-Classification: Chaos Space Marine ++ ++ Group Affiliation: Tyrant of Badab, Master of the Red Corsairs ++ ++ Character Identification: Huron Blackheart ++
Marks of Chaos: Huron Blackheart is still uncommitted to any of the great Powers of Chaos and hence is unmarked by any of them. Huron Blackheart has strategy rating of 5. Special Rules: Chaos Space Marine: Huron Balckheart is a Chaos Space Marine and the usual Rapid Fire rules apply. Red Corsairs: Huron Blackheart's force of renegade Space Marines is far more contemporary that the Traitor legions depicted in the Chaos Space Marine army list. To represent this, if Huron is leading a force it may choose weapons, equipment and vehicles from the Wargear list and Support sections (except allies) of the Space Marine army list in Codex Ultramarines. Huron's force may also use Imperium only Wargear and Vehicle Cards freely. Note that Huron's Space Marines are not literally Ultramarines, rather they are renegade Space Marines from various Chapters across the galaxy. Red Corsair Terminators: Red Corsair Terminators will normally be veterans of the original Astral Claws Chapter in tactical Dreadnought armor. This means they will be equipped like standard Imperial Terminators and should be chosen from the Squads section of the Codex Ultramarines army list. Daemons: Huron's forces from the Maelstrom are seldom attended by as daemons as those from the Eye of Terror. If a force is led by Huron then daemons cost double the normal amount of summoning points to bring into play. Hamadrya: Huron has a pet creature of unknown type which he calls his Hamadrya. The beast appears semi-intelligent and stays with him at all times, perching on his shoulder or hiding behind him if thins get dangerous. The creature never fights or tries to help its master directly but it seems to manifest some curious psychic powers. To represent this roll two Daemon Gifts for Blackheart at the start of the agme. The Hamadrya has no seperate Toughness or Wounds characteristics , it only becomes a casualty if Huron does. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||