++ Daemons Database ++

 

Blood Thirster of Khorne Lord of Change Great Unclean One Keeper of Secrets
Bloodletter Flamer Nurgling Base Daemonette
Flesh Hound Pink/Blue Horror Plague Bearer Fiend of Slaanesh

 

 

 

++ Imperial Database access 55378.9 ++     

++Bio-Classification:  Daemon of Khorne++

++ Group Affiliation:  Blood Thirster   ++   

++ Identification Insignia:    ++

   

M WS BS S T W I A Ld

300 pts.

Blood Thirster

6

10

10

8

7

10

8

10

10

Axe of Khorne, Lash of Khorne, Chaos Armor 2+ save 2d6

Terror:  All Greater Daemons cause terror as described in the Psychology section of the Warhammer 40,000 rulebook.

Fly:  The Blood Thirster can fly as described in the section on Chaos Daemons.


 

++ Imperial Database access 58326.1 ++     

++Bio-Classification:  Daemon of Khorne++

++ Group Affiliation:  Bloodletters  ++   

++ Identification Insignia:  khorne.bmp (6742 bytes)  ++

   

M WS BS S T W I A Ld

35 pts. per model

Bloodletters

4

5

5

4

3

1

6

2

10

Daemonic Aura saving throw of 4+, Hellblade

Fear:  A unit of Bloodletters causes fear as described in the Psychology section of the Warhammer 40,000 Rulebook.

Bloodletters can regenerate any damage suffered in a turn on a d6 roll of 4 or more and triple their move when they charge instead of doubling it.


 

++ Imperial Database access 54579.3 ++     

++Bio-Classification:  Daemon of Khorne++

++ Group Affiliation:  Flesh Hounds  ++   

++ Idenification Insignia:  khorne.bmp (6742 bytes)  ++

   

M WS BS S T W I A Ld

38 pts. per model

Flesh Hounds

10

5

0

5

4

2

6

1

10

Daemonic Aura saving throw of 4+

Fear:  A unit of Flesh Hounds causes fear as described in the Warhammer 40,000 rulebook.

Flesh Hounds wear a brass collar which protects their bodies from the effects of psychic based attacks.  Force weapons cannot affect a Flesh Hound at all and any psychic power used against them is automatically nullified.  Flesh Hounds can charge any specified model in their charge distance, instead of the closest one.


 

++ Imperial Database access 59430.9 ++     

++Bio-Classification:  Daemon of Tzeentch++

++ Group Affiliation:  Lord of Change   ++   

++ Identification Insignia:  tzee.bmp (5214 bytes)  ++

   

M WS BS S T W I A Ld

280 pts.

Lord of Change

8

9

10

7

7

7

10

6

10

Daemon aura saving throw of 4+

The Lord of Change has a psychic mastery level of 4.

Terror:  All Greater Daemons cause terror as described in the Psychology section of the Warhammer 40,000 rulebook.

Fly:  The Lord of Change can fly as described in the section on Chaos Daemons.


 

++ Imperial Database access 57940.8 ++     

++Bio-Classification:  Daemon of Tzeentch++

++ Group Affiliation:  Flamers of Tzeentch  ++   

++ Identification Insignia:  tzee.bmp (5214 bytes)  ++

   

M WS BS S T W I A Ld

40 pts. per model

Flamers of Tzeentch

9

3

5

5

4

2

4

2

10

Daemonic Aura saving throw of 4+

 

Fear:  A unit of Flamers causes fear as described in the Psychology section of the Warhammer 40,000 rulebook.

Flamers may shoot flames up to 6" and any target struck suffers d6 S3 hits.

Flamers can bound over obstacles without movement penalty.

In hand to hand fighting an enemy that suffers one wound sustains d3 wounds rather than one because of the effect of the daemon's flames.


 

++ Imperial Database access 55976.9 ++     

++Bio-Classification:  Daemon of Tzeentch++

++ Group Affiliation:  Pink/Blue Horrors of Tzeentch  ++   

++ Identification Insignia:  tzee.bmp (5214 bytes) ++

   

M WS BS S T W I A Ld

35 pts. per model

Pink Horror of Tzeentch

4

5

5

4

3

1

6

2

10

Blue Horror of Tzeentch 4 3 3 3 3 1 7 1 10

Fear:  A unit of Horrors causes fear as described in the Psychology section of the Warhammer 40,000 rulebook.

A unit of Horrors has a psychic mastery level of 1 per five Pink Horrors and one Tzeentch Chaos spell per five Pink Horrors.

A Pink Horror that is slain is replaced immediately by two Blue Horrors models.   These continue to fight as part of the unit until they are slain, when the models are removed.  Note that neither sort of Horror has a daemonic aura saving throw- the splitting rule is their version of the same effect.


 

++ Imperial Database access 54786.2 ++     

++Bio-Classification:  Daemon of Nurgle++

++ Group Affiliation:  Great Unclean One   ++   

++ Identification Insignia:  nurgle.bmp (7110 bytes)  ++

   

M WS BS S T W I A Ld

275 pts.

Great Unclean One

6

7

7

7

8

10

4

7

10

Daemonic Aura saving throw of 4+, Stream of Corruption

The Great Unclean One has a psychic mastery level of 4.

Terror:  All Greater Daemons cause terror as described in the Psychology section of the Warhammer 40,000 rulebook.


 

++ Imperial Database access 54623.1 ++     

++Bio-Classification:  Daemon of Nurgle++

++ Group Affiliation:  Nurglings  ++   

++ Identification Insignia:  nurgle.bmp (7110 bytes)  ++

   

M WS BS S T W I A Ld

15 pts. per base

Nurglings

4

3

3

3

3

3

4

3

7

Daemonic Aura saving throw of 4+

Fear:  A unit of Nurglings causes fear as described in the Psychology section of the Warhammer 40,000 rulebook.

Nurglings do not have to be summoned and may instead set up with the rest of the army at the start of the battle.


 

++ Imperial Database access 51143.2 ++     

++Bio-Classification:  Daemon of Nurgle++

++ Group Affiliation:  PlagueBearers of Nurgle  ++  

++ Identification Insignia:  nurgle.bmp (7110 bytes)  ++   

M WS BS S T W I A Ld

35 pts. per model

Plague Bearers

4

5

5

4

3

1

6

2

10

Daemonic Aura saving throw of 4+, Plague Sword

Fear:  A unit of Plague Bearers causes fear as described in the Psychology section of the Warhammer 40,000 rulebook.

Plague Bearers are surrounded by a dense cloud of flies which distract close combat opponents and force them to deduct -1 from their hand to hand combat score.

A unit of Plague Bearers has a psychic mastery level of 1 per five models, and one Nurgle Chaos power per five models.

 


 

++ Imperial Database access 52256.7 ++     

++Bio-Classification:  Daemon of Slaanesh++

++ Group Affiliation:  Keeper of Secrets   ++   

++ Identification Insignia:  slaanesh.bmp (3590 bytes)  ++

   

M WS BS S T W I A Ld

280 pts.

Keeper of Secrets

6

9

10

7

7

8

7

6

10

Daemon Aura saving throw of 4+, Aura of Slaanesh

The Keeper of Secrets has a psychic mastery level of 4.

Terror:  All Greater Daemons cause terror as described in the Psychology section of the Warhammer 40,000 rulebook.


 

++ Imperial Database access 586379.3 ++     

++Bio-Classification:  Daemon of Slaanesh++

++ Group Affiliation:  Daemonettes of Slaanesh  ++   

++ Identification Insignia:  slaanesh.bmp (3590 bytes)  ++

   

M WS BS S T W I A Ld

35 pts. per model

Daemonettes of Slaanesh

4

6

5

4

3

1

6

3

10

Daemonic Aura saving throw of 4+

Fear:  A unit of Daemonettes causes fear as described in the Psychology section of the Warhammer 40,000 rulebook.

A unit of Daemonettes has a psychic mastery level of 1 per five models and one Slaanesh Chaos power per five models.

The Daemonettes' huge claws add +1 to their Strength in hand to hand combat.


 

++ Imperial Database access 56387.2 ++     

++Bio-Classification:  Daemon of Slaanesh++

++ Group Affiliation:  Fiends of Slaanesh ++   

++ Identification Insignia:  slaanesh.bmp (3590 bytes)  ++

   

M WS BS S T W I A Ld

25 pts. per model

Fiends of Slaanesh

6

3

0

3

3

1

3

3

8

Daemonic Aura saving throw of 4+

Fear:  A unit of Fiends causes fear as described in the Psychology section of the Warhammer 40,000 rulebook.

The daemon exudes a soporific musk which makes it hard for an enemy to attack it.   Any enemy in base contact counts any fumble rolls at double value.  The daemons huge claws adds +1 to its Strength in hand to hand combat and its scorpion tail allows it an extra hit at +1 Strength if it wins a round of hand to hand combat.

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