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++ Sisters of Battle Database ++
++ Sisters of Battle Special Characters Database ++
++ Imperial Database access 108748.7 ++ ++Bio-Classification: Adepta Sororitas ++ ++ Group Affiliation: Canoness ++
The Canoness may be equipped with a jump pack for +5 points. Body Guard: The Canoness may be accompanied by a special Bodyguard of 5 Seraphim. These are armed with bolters and Frag. grenades and wear power armor ( 3+ save). This Bodyguard costs 150 points and comes from your squads allowance, not Characters. The Bodyguard may be equipped with jump packs and exchange thei bolter for two bolt pistols for +30 points. Each Seraphim may swap both of their bolt pistols for hand flamers by paying +10 points. The members of the squad do not have to be identically armed with the same pistol combinations. The Canoness and the Bodyguard form a single unit and must remain in squad coherency for the whole battle. If the Canoness is part of an allied force for another Imperial army she MUST be accompanied by a Bodyguard. Banner Bearer: The Canoness may be joined by the Banner Bearer for her Order Militant, who costs 70 points. The Banner Bearer has the profile shown above and carries a Ministorum battle standard, so any Ministorum squads or characters within 12" of the Banner Bearer may re-roll the dice once they fail a Break test. The Banner Bearer must stay within 2" squad coherency of the Canoness or her Bodyguard for the duration of the battle. The Banner Bearer is armed with a boltgun and Frag. grenades and wears power armor (3+ save). The Banner Bearer may be equipped with a jump pack for +5 points. The Banner Bearer may have up to one Wargear Card and one Relic. If the Canoness is leading the army, it has a Strategy Rating of 4. Before the battle, the Canoness may a lead a squad in one of the Sacred Rites. As a Canoness she adds +3 to the roll. Seraphim: The Canoness and her Bodyguard (including the Banner Bearer) know all
the ancient arts of the Daughters of the Emperor. They may fire two pistols in the
shooting phase, with -1 to hit modifier to each shot. These can be directed against
the same target or different enemies. A Seraphim armed with two hand flamers may
fire them in combination. This is resolved as a single shot with the same profile as
a normal flamer.
++ Imperial Database access 107543.2 ++ ++Bio-Classification: Adepta Sororitas ++ ++ Group Affiliation: Veteran Sister Superior / Veteran Seraphim Superior ++
Before the battle, the Veteran Superior may lead her squad in one of the Sacred Rites. As a Veteran Superior she adds +2 to the roll. Veteran Seraphim Superiors have come from the ranks of the Searphim and have received training in the ancient skills of the Order. A Seraphim Veteran Superior may fore two pistol weapons in the shooting phase, with a -1 to hit modifier on each shot. These can be directed against the same target or different targets. A Seraphim armed with two hand flamers may fire them in combination. This is resolved a s single shot with the same profile as a normal flamer.
++ Imperial Database access 100383.4 ++ ++Bio-Classification: Adepta Sororitas ++ ++ Group Affiliation: Missionary ++
If a Missionary Hero is leading the army it has a Strategy Rating of 2. A squad led by a Missionary at the start of the battle may perform a Sacred Rite. A Missionary Champion and Hero confer no bonus; a Missionary Mighty Hero allows you to add +1 to the roll.
++ Imperial Database access 109392.8 ++ ++Bio-Classification: Adepta Sororitas ++ ++ Group Affiliation: Confessor ++
If the Confessor is leading the army it has a Strategy Rating of 2. A Confessor is subject to the rules for frenzy as described in the Warhammer 40,00 rulebook. He never breaks and is immune to all other psychological effects such as fear, terror, etc. A squad led by a Confessor is subject to the rules for frenzy but is otherwise immune to psychology and cannot be broken. A confessor and the squads he leads cannot test to restrain frenzy, they are far too workrd up to control themselves!
++Bio-Classification: Adepta Sororitas ++ ++ Group Affiliation: Preacher ++
A squad led by a Preacher may perform a Sacred Rite before the battle. A Preacher confers no bonus to the roll.
++ Imperial Database access 107387.6 ++ ++Bio-Classification: Adepta Sororitas ++ ++ Group Affiliation: Battle Sisters Squad ++
The squad may include a single additional Battle Sister carrying a bolt pistol, Frag. grenades and a heavy weapon. This costs 38 points for a Battle Sister with a heavy bolter, 48 points for a Battle Sister with a heavy flamer and 76 points for a Battle Sister with a multi-melta. The squad may include a single additional Battle Sister carrying a bolt pistol, Frag. grenades and a special weapon. This costs 32 points for a Battle Sister with a flamer and 31 points for a Battle Sister with a melta-gun. Note: This means a squad may comprise up to 1 Sister Superior, 4 Battle Sisters, 1 Heavy Weapons Battle Sister and 1 Special Weapons Battle Sister in total. The squad may be equipped with any grenades from the Grenades Wargear List - note that all the squad must be given the same grenade types and the points cost on the list is per model. The Sister Superior may lead the squad in the Sacred Rites before battle. An ordinary Sister Superior allows you to add +1 to the roll, a Veteran Sister Superior allows you to add +2.
++ Imperial Database access 103908.7 ++ ++Bio-Classification: Adepta Sororitas ++ ++ Group Affiliation: Seraphim Squad ++
Any Seraphim ( including Seraphim Superior) may swap her bolt pistols for hand flamers by paying +10 points. The members of the squad do not have to be identically armed with the same weapon combinations. The squad may be equipped with any grenades form the Grenade Wargear List - note that in this case all the squad must be given the same grenade types and the points cost on the list is per model. The Seraphim Superior may lead the squad in the Sacred Rites before battle. An ordinary Seraphim Superior allows you to add +1 to the roll., a Veteran Seraphim Superior adds +2 to the roll. Seraphim have received training in the ancient skills of the Order. A Seraphim may fire two pistol weapons in the shooting phase, with -1 to hit modifier on each shot. These can be directed against the same target or different enemies. A Seraphim armed with two hand flamers may fire them in combination. This is resolved as a single shot with the same profile as a normal flamer. You may only take allied Adeptus Sororitas Seraphim squads if you include at least one ADeptus Sororitas character or Battle Sisters squad.
++ Imperial Database access 109398.4 ++ ++Bio-Classification: Adepta Sororitas ++ ++ Group Affiliation: Frateris Militia Band ++
A Frateris Militia band consists of 5 -20 models. Each may be armed with one choice from the Militia Basic Weapons Wargear List. There is no need for the entire band to be equipped with the same weapons. Pay the points shown on the list. If there are 5 -10 models in the band, two models may be armed with a weapon from the Militia Special Weapons List; if there are 11-20 models four models may be armed with a weapon from the Militia Special Weapons List. Pay the points shown on the list. One model in th eunit may carry a Frateris Standard for +10 points. A unit containing a Frateris Standard may add +1 to its close combat scores in the first round of close combat. In subsequent rounds the Standard has no effect. If the Standard bearer is killed and the Frateris band is not broken another model will automatically pick up the fallen banner. If the Banner Bearer falls and the squad is broken the Banner is lost for the rest of the battle. To include Frateris Militia bands as allies you must alos take a character from this army list.
++ Imperial Database access 103595.8 ++ ++Bio-Classification: Adepta Sororitas ++ ++ Group Affiliation: Canoness ++ ++ Character Identification: Saint Praxedes of Ophelia VII ++
Before the battle, Saint Praxedes may lead a squad in one of the Sacred Rites. As a Canoness she adds +3 to the roll. Irresistible Charge: When Saint Praxedes ayyacks, she is like a wrathful force of nature. She crashes headlong into her foes swinging the Scepter of Vengeance in wide arcs, smashing her enemies off balance. When Saint Praxedes charges an enemy in close combat roll a D6 and add to her Strength. If the total is greater than the Strength of her opponent they are knocked off balance and must have their Weapon Skill for the rest of the turn ( rounding up). Inspirational Leader: Saint Praxedes is an awesome sight to behold as she strides into combat with the Scepter of Vengeance swinging. In combat she is even more magnificent, as the blazing trail of her Scepter cuts a fiery swathe through the foe. Any friendly troops with a line of sight to Saint Praxedes may add +1 to their Leadership for psychology and Break tests. If Saint Praxedes is fighting in hand to hand combat any squads or models with a line of sight to her may use her Leadership value of 10 for all psychology and Break tests. Any unit led by Saint Praxedes adds +1 to its Weapon Skill if they chargethe enemy in close combat.
++ Imperial Database access 108249.0 ++ ++ Bio-Classification: Adepta Sororitas ++ ++ Group Affiliation: Canoness ++ ++ Character Identification: Helena the Virtuous, Prioress of the Convent Sanctorum ++
If Helena the Vituous is leading the army, it has a Strategy Rating of 4. Sacred Rites: Before the battle, Helena may lead a squad in one of the Sacred rites. Helena adds +4 to the roll. If the result is a 10, you may roll twice and apply both results to the squad. Re-roll any subsequent results of 10 or duplicate results. Every other squad in the army receives a bonus of +1 to its Sacred Rites rolls, which is in addition to any bonuses the character may add. If this takes the result to 10 or more, treat this as a roll of 9. Holy Radiance: It is claimed that Helena the Virtuous shines with the light of the Emperor. It is true she radiates an aura of calm and courage and her words reach into the soul of those who hear them. Any fleeing Imperial squad within 12" of Helena at the start of the rally phase automatically rallies. In addition, all troops with a line of sight of Helena may use her Leadership value of 10, not just those within 12". Helena herself is completely immune to psychology and Break tests. Revered Leader: The troops following Helena hold her in such high regard that they are likely to go to any length to ensure no harm befalls her. If Helena the Virtuous is wounded, her followers will be driven into a madness of retribution. If Helena is wounded all troops in the army become subject to the rules for Hatred as detailed in the Warhammer 40,000 rulebook. If Helena should be killed, every squad that passes the subsequent Leadership test for the loss of their commander becomes immune to Break tests for the rest of the battle. Such is Helena's importance to the Imperium and so greatly is she revered by her troops, that if she is killed she is worth an additional 5 victory points to the enemy.
++ Imperial Database access 104665.7 ++ ++Bio-Classification: Adepta Sororitas ++ ++ Group Affiliation: Missionary ++ ++ Character Idenification: Uriah Jacobus, Protector of the Faith ++
If Jacobus is leading the army, it has a Strategy Rating of 3. Sacred Rites: Before the battle, Jacobus may lead a squad in one of the Sacred Rites. As he has Litanies of Faith you may roll two dice and choose which result applies. As a Missionary Mighty Hero Jacobus adds +1 to the roll. Steadfast: Jacobus absolutely will not give up or surrender. He is therefore immune to psychology and Break tests. If a squad he is with flees for any reason, Jacobus does not flee with them but remains where he is.
++ Imperial Database access 106246.1 ++ ++Bio-Classification: Adepta Sororitas ++ ++ Group Affiliation: Confessor ++ ++ Character Identification: Redemptor Kyrinov, Arch-Confessor ++
If Kyrinov is leading the army, it has a Strategy Rating of 3. Confessor: Kyrinov is a Confessor and all the special rules for Confessors apply to him- he never breaks and is immune to psychology except frenzy and any unit he is leading is also subject to frenzy, is immune to all other psychology and can not break. He and the squad cannot test to restrain frenzy.
++ Imperial Database access 104762.4 ++ ++Bio-Classification: Adepta Sororitas ++ ++ Group Affiliation: Cardinal ++ ++ Character Identification: Cardinal Armandus Helfire ++
If Armandus is leading the army, it has a strategy rating of 3. Sacred Rites: Before the battle, Armandus may lead a squad in one of the Sacred Rites. He adds a +1 bonus to the roll. Holy Disdain: Armandus is utterly disdainful of alien races. He believes that the Emperor protects him and no harm can befall him from the filthy hands of the godless scum. Armandus is totally immune to Fear and Terror tests and cannot be broken. Should a squad accompanied by Armandus flee, he will remain in place and becomes seperated from the unit. Commanding Voice: Armandus's bellows can be clearly heard over the thunder of gunfire and the screams of the wounded, urging his followers on. If Armandus is the army commander, units within 18" may use his Leadership of 10, rather than just units within 12". OL'STONY: Armandus is fondly referred to as OL'STONY by the troops under his command. He has an incredible endurance and stamina and can weather wounds without a blink that would fell lesser men. This is partially reflected in his Strength, Toughness and Wounds characteristics. In addition, any weapon that causes multiple damage which hits Armandus halves the number of wounds it inflicts ( round fractions down, to a minimum of 1).
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