++ Tyranids Database ++

 

Hive Tyrants Lictors Genestealer Brood Hormagaunt Brood Carnifex Spore Mines
Zoanthropes Tyranid Warrior Brood Termagant Brood Gargoyle Brood Ripper Swarm Biovores

 

++ Genestealer Cult Army ++

Genestealer Patriarch Cult Icon Bearer Genestealer Hybrids Brood Brother Squad
Genestealer Magus Genestealer Brood Genestealer Hybrid Brood  

 

 

 

++ Imperial Database access 17647.3 ++     

++Bio-Classification:  Tyranids ++

++ Group Affiliation:  Hive Tyrants ++   

   

M WS BS S T W I A Ld

164 pts.

Hive Tyrants

6

9

7

6

6

5

8

5

10

Chitin Carapace 4+, claws, jaws and a bad attitude

The Hive Tyrant may have up to three Biomorphs.

The Hive Tyrant may choose one weapon from the following list at the additional points cost indicated:

Venom Cannon:  40 points per model

Devourer:  9 points per model

Barbed Strangler:  31 points per model

Deathspitter:  13 points per model

The Hive Tyrant may choose two weapons from the following list at the additional points cost indicated:

        Lashwhip:  9 points per model

Bonesword:  6 points per model

Spinefist:  7 points per model

The Hive Tyrant has a strategy rating of 1.

The Hive Tyrant may have up to four psychic powers at the following points costs:

The Horror:  25 points

Psychic Scream:  15 points

Catalyst:  40 points

Hypnotic Gaze:  20 points

The Hive Tyrant always has an effective psychic mastery level of 4 regardless of the actual number of powers it has.

Hive Tyrants cause terror.

Any Tyranid creatures within 18" of a Hive Tyrant automatically pass any Leadership test.  Broken broods within 18" of a Hive Tyrant automatically rally in the rally phase.


 

++ Imperial Database access 17387.7 ++     

++Bio-Classification:  Tyranids ++

++ Group Affiliation:  Zoanthrope ++   

   

M WS BS S T W I A Ld

120 pts.

Zoanthrope

4

4

5

4

4

3

3

2

10

Claws

The Zoanthrope has special psychic powers, see the Tyranid Forces section for further details.

In addition, Zoanthropes are immune to all psychology and Break tests.


 

++ Imperial Database access 15256.9 ++     

++Bio-Classification:  Tyranids ++

++ Group Affiliation:  Lictors ++   

   

M WS BS S T W I A Ld

96 pts.

Lictors

6

7

4

6

5

3

8

4

10

Chitin Carapace 5+, Claws and flesh hooks

A Lictor may have up to one biomorph.


Lictors cause fear.

In addition Lictors are immune to all psychology and Break tests.


 

++ Imperial Database access 19847.3 ++     

++Bio-Classification:  Tyranids ++

++ Group Affiliation:  Tyranid Warrior Brood ++   

   

M WS BS S T W I A Ld

55 points per model

Tyranid Warrior Brood

6

6

4

5

5

2

5

3

10

3-6 models per brood

Chitin Carapace 5+, Two Boneswords

A Tyranid Warrior may have up to one biomorph.

Any number of models may replace their Boneswords with a weapon chosen from the following list at the additional points cost indicated:

    Deathspitter:  6 points per model

    Devourer:  2 points per model

    Lash Whip and Bonesword:  8 points per model

    Spinefist and Bonesword:  6 points per model

Up to one model per brood may replace their Boneswords with a weapon chosen from the following list at the additional points cost indicated:

Barbed Strangler:  24 points per model

Venom Cannon:  33 points per model

Any Tyranid creatures within 12" of a Tyranid Warrior automatically pass any Leadership test.  In addition, Tyranid Warriors are immune to all psychology and Break tests.

Tyranid Warriors cause fear.


 

++ Imperial Database access 14658.3 ++     

++Bio-Classification:  Tyranids ++

++ Group Affiliation:  Genestealer Brood ++   

   

M WS BS S T W I A Ld

28 pts. per model

Genestealer Brood

6

7

0

6

4

1

7

4

10

6-12 Genestealers

Chitin Carapace 5+, Claws

 


Genestealers cause fear.

Genestealers are immune to all psychology.


 

++ Imperial Database access 17364.2 ++     

++Bio-Classification:  Tyranids ++

++ Group Affiliation:  Termagant Brood ++   

   

M WS BS S T W I A Ld

6 pts. per model

Termagant Brood

6

4

3

3

3

1

4

1

5

6-24 Termagants

Fleshborer

 

Any number of models may exchange their Fleshborer for a weapon chosen from the following list at the additional points cost indicated:

    Spike rifle:  1 point per model

    Strangleweb:  6 points per model


 

++ Imperial Database access 16512.4 ++     

++Bio-Classification:  Tyranids ++

++ Group Affiliation:  Hormagaunt Brood ++   

   

M WS BS S T W I A Ld

8 pts. per model

Hormagaunt Brood

6

4

0

4

3

1

4

2

5

6-24 Hormagaunts

Claws

 

.


 

++ Imperial Database access 16873.4 ++     

++Bio-Classification:  Tyranids ++

++ Group Affiliation:  Gargoyle Brood ++   

   

M WS BS S T W I A Ld

16 pts. per model

Gargoyle Brood

20

3

3

3

3

1

3

1

5

6-12 Gargoyles

Flamespurt

 

Gargoyles can fly up to 20" in their movement phase.


 

++ Imperial Database access 13878.4 ++     

++Bio-Classification:  Tyranids ++

++ Group Affiliation:  Carnifex ++   

   

M WS BS S T W I A Ld

199 pts.

Carnifex

6

6

4

7

8

10

6

4

10

Chitin Carapace 3+ on 2d6, Claws and Bio-Plasma attack

A Carnifex may have up to two biomorphs.


Carnifexes cause Terror.


 

++ Imperial Database access 18923.6 ++     

++Bio-Classification:  Tyranids ++

++ Group Affiliation:  Ripper Swarm ++   

   

M WS BS S T W I A Ld

20 pts. per base

Ripper Swarm

4

3

0

4

3

5

1

5

10

Jaws

Ripper Swarms are immune to all psychology and Break tests.

Enemy models in hand to hand combat with Ripper bases do not count the bonus for multiple attackers.  Ripper bases do count the bonus for mutiple attackers against enemy models


 

++ Imperial Database access 13987.1 ++     

++Bio-Classification:  Tyranids ++

++ Group Affiliation:  Spore Mines ++   

   

M WS BS S T W I A Ld

10 pts. per model

Spore Mines

2d6

0

0

1

4

1

1

0

10

Spore Mines are immune to all psychology and Break tests.

Spore Mines move 2d6" in a random direction in each Tyranid movement phase.   If they move wihtin 1" of a non Tyranid model they explode hitting everything within d6".  Hits are S5 and cause d3 damage with a -2 save modifier, armor penetration is 10+2d3+d6.  Tyranid creatures hit by a Spore Mine suffers a S5 hit causing 1 damage with no save modifier.


 

++ Imperial Database access 12986.9 ++     

++Bio-Classification:  Tyranids ++

++ Group Affiliation:  Biovores ++   

   

M WS BS S T W I A Ld

20 pts. per model

Biovores

4

3

3

4

4

2

1

1

10

Jaws

The Biovore can carry up to 6 spore mines ( which are purchased seperately) and may launch one mine in each of its shooting phases.  Range 100"


 

++ Imperial Database access 16654.3 ++     

++Bio-Classification:  Genestealer Cult Army ++

++ Group Affiliation:  Genestealer Patriarch ++   

   

M WS BS S T W I A Ld

72 pts.

Genestealer Patriarch

5

7

0

6

5

4

6

4

10

Chitin Carapace 5+, Claws


Genestealer Patriarchs cause fear.

If the Genestealer Patriarch is taken as the army commander he has a strategy rating of 1.

If the Genestealer Patriarch is the army commander then any Cult broods that have a model within 12" of him may use his Leadership value when they take a Leadership test.

The Genestealer Patriarch may have up to four psychic powers at the following points costs:

        The Horror: 25 points

        Psychic Scream:  15 points

        Catalyst:  40 points

        Hypnotic Gaze:  20 points

The Patriarch always has an effective psychic mastery level of 4 regardless of the actual number of powers it has.


 

++ Imperial Database access 16893.0 ++     

++Bio-Classification:  Genestealer Cult Army ++

++ Group Affiliation:  Genestealer Magus ++   

   

M WS BS S T W I A Ld

107 pts.

Genestealer Magus

4

3

3

4

3

1

5

1

8

Flak Armor 6+, Laspistol

The Magus may have up to three Wargear Cards.

If the Magus is taken as the army commander he has a strategy rating of 1.

If the Magus is taken as the army commander then any Cult broods that have a model within 12" of him may use his Leadership value when they take a Leadership test.

The Magus has a psychic mastery level of 4.


 

++ Imperial Database access 14472.8 ++     

++Bio-Classification:  Genestealer Cult Army ++

++ Group Affiliation:  Cult Icon Bearer ++   

   

M WS BS S T W I A Ld

45 pts.

Cult Icon Bearer

4

4

2

4

3

1

5

1

8

Flak Armor 6+, Laspistol

The Icon Bearer may have up to one Wargear Cards.

Any Cult broods that have a model within 12" of the Icon Bearer may re-roll the dice if they fail a Break test.


 

++ Imperial Database access 17126.3 ++     

++Bio-Classification:  Genestealer Cult Army ++

++ Group Affiliation:  Genestealer Brood ++   

   

M WS BS S T W I A Ld

28 pts. per model

Genestealer Brood

6

7

0

6

4

1

7

4

10

6-12 Genestealers

Chitinous Armor 5+, Claws

 

Genestealers are immune to psychology.

Genestealers cause fear.


 

++ Imperial Database access 13375.6 ++     

++Bio-Classification:  Genestealer Cult Army ++

++ Group Affiliation:  Genestealer Hybrids ++   

   

M WS BS S T W I A Ld

10 pts.

Neophyte

4

4

2

4

3

1

5

1

8

9 pts.

Acolyte

4 3 3 4 3 1 5 1 8

Flak Armor 6+, Laspistol

 

Any Hybrid Acolyte may be given psychic powers at the following points costs:

    Psychic mastery level 1    +25 points

    Psychic mastery level 2    +50 points


 

++ Imperial Database access 15327.4 ++     

++Bio-Classification:  Genestealer Cult Army ++

++ Group Affiliation:  Genestealer Hybrid Brood ++   

   

M WS BS S T W I A Ld

9 pts. per model

Neophyte

4

4

2

4

3

1

5

1

8

8 pts. per model

Acolyte

4 3 3 4 3 1 5 1 8
5-20 Genestealer Hybrids

Laspistol

 

 


 

++ Imperial Database access 15454.2 ++     

++Bio-Classification:  Genestealer Cult Army ++

++ Group Affiliation:  Brood Brother Squad ++   

   

M WS BS S T W I A Ld

6 pts. per model

Brood Brother Squad

4

3

3

3

3

1

3

1

7

Close Combat Weapon ( knife, club, axe, etc.)

Up to one model may be equipped with a weapon chosen from the Heavy Weapons section of the Wargear list.

Up to one model may be equipped with a weapon chosen from the Special Weapons section of the Wargear list.

The entire squad may be equipped with Flak Armor at a cost of 1 point per model.

The entire squad may be equipped with Frag Grenades at a cost of 2 points per model.

The entire squad may be equipped with Krak Grenades at a cost of 3 points per model.

Brood Brothers are subject to the psychology rules for hatred.

 

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