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++ Tyranids Database ++
++ Genestealer Cult Army ++
++ Imperial Database access 17647.3 ++ ++Bio-Classification: Tyranids ++ ++ Group Affiliation: Hive Tyrants ++
The Hive Tyrant may choose one weapon from the following list at the additional points cost indicated: Venom Cannon: 40 points per model Devourer: 9 points per model Barbed Strangler: 31 points per model Deathspitter: 13 points per model The Hive Tyrant may choose two weapons from the following list at the additional points cost indicated: Lashwhip: 9 points per model Bonesword: 6 points per model Spinefist: 7 points per model The Hive Tyrant has a strategy rating of 1. The Hive Tyrant may have up to four psychic powers at the following points costs: The Horror: 25 points Psychic Scream: 15 points Catalyst: 40 points Hypnotic Gaze: 20 points The Hive Tyrant always has an effective psychic mastery level of 4 regardless of the actual number of powers it has. Hive Tyrants cause terror. Any Tyranid creatures within 18" of a Hive Tyrant automatically pass any
Leadership test. Broken broods within 18" of a Hive Tyrant automatically rally
in the rally phase.
++ Imperial Database access 17387.7 ++ ++Bio-Classification: Tyranids ++ ++ Group Affiliation: Zoanthrope ++
The Zoanthrope has special psychic powers, see the Tyranid Forces section for further details. In addition, Zoanthropes are immune to all psychology and Break tests.
++ Imperial Database access 15256.9 ++ ++Bio-Classification: Tyranids ++ ++ Group Affiliation: Lictors ++
In addition Lictors are immune to all psychology and Break tests.
++ Imperial Database access 19847.3 ++ ++Bio-Classification: Tyranids ++ ++ Group Affiliation: Tyranid Warrior Brood ++
Any number of models may replace their Boneswords with a weapon chosen from the following list at the additional points cost indicated: Deathspitter: 6 points per model Devourer: 2 points per model Lash Whip and Bonesword: 8 points per model Spinefist and Bonesword: 6 points per model Up to one model per brood may replace their Boneswords with a weapon chosen from the following list at the additional points cost indicated: Barbed Strangler: 24 points per model Venom Cannon: 33 points per model Any Tyranid creatures within 12" of a Tyranid Warrior automatically pass any Leadership test. In addition, Tyranid Warriors are immune to all psychology and Break tests. Tyranid Warriors cause fear.
++ Imperial Database access 14658.3 ++ ++Bio-Classification: Tyranids ++ ++ Group Affiliation: Genestealer Brood ++
Genestealers are immune to all psychology.
++ Imperial Database access 17364.2 ++ ++Bio-Classification: Tyranids ++ ++ Group Affiliation: Termagant Brood ++
Any number of models may exchange their Fleshborer for a weapon chosen from the following list at the additional points cost indicated: Spike rifle: 1 point per model Strangleweb: 6 points per model
++ Imperial Database access 16512.4 ++ ++Bio-Classification: Tyranids ++ ++ Group Affiliation: Hormagaunt Brood ++
.
++ Imperial Database access 16873.4 ++ ++Bio-Classification: Tyranids ++ ++ Group Affiliation: Gargoyle Brood ++
Gargoyles can fly up to 20" in their movement phase.
++ Imperial Database access 13878.4 ++ ++Bio-Classification: Tyranids ++ ++ Group Affiliation: Carnifex ++
++ Imperial Database access 18923.6 ++ ++Bio-Classification: Tyranids ++ ++ Group Affiliation: Ripper Swarm ++
Ripper Swarms are immune to all psychology and Break tests. Enemy models in hand to hand combat with Ripper bases do not count the bonus for multiple attackers. Ripper bases do count the bonus for mutiple attackers against enemy models
++ Imperial Database access 13987.1 ++ ++Bio-Classification: Tyranids ++ ++ Group Affiliation: Spore Mines ++
Spore Mines are immune to all psychology and Break tests. Spore Mines move 2d6" in a random direction in each Tyranid movement phase. If they move wihtin 1" of a non Tyranid model they explode hitting everything within d6". Hits are S5 and cause d3 damage with a -2 save modifier, armor penetration is 10+2d3+d6. Tyranid creatures hit by a Spore Mine suffers a S5 hit causing 1 damage with no save modifier.
++ Imperial Database access 12986.9 ++ ++Bio-Classification: Tyranids ++ ++ Group Affiliation: Biovores ++
The Biovore can carry up to 6 spore mines ( which are purchased seperately) and may
launch one mine in each of its shooting phases. Range 100"
++ Imperial Database access 16654.3 ++ ++Bio-Classification: Genestealer Cult Army ++ ++ Group Affiliation: Genestealer Patriarch ++
If the Genestealer Patriarch is taken as the army commander he has a strategy rating of 1. If the Genestealer Patriarch is the army commander then any Cult broods that have a model within 12" of him may use his Leadership value when they take a Leadership test. The Genestealer Patriarch may have up to four psychic powers at the following points costs: The Horror: 25 points Psychic Scream: 15 points Catalyst: 40 points Hypnotic Gaze: 20 points The Patriarch always has an effective psychic mastery level of 4 regardless of the actual number of powers it has.
++ Imperial Database access 16893.0 ++ ++Bio-Classification: Genestealer Cult Army ++ ++ Group Affiliation: Genestealer Magus ++
If the Magus is taken as the army commander he has a strategy rating of 1. If the Magus is taken as the army commander then any Cult broods that have a model within 12" of him may use his Leadership value when they take a Leadership test. The Magus has a psychic mastery level of 4.
++ Imperial Database access 14472.8 ++ ++Bio-Classification: Genestealer Cult Army ++ ++ Group Affiliation: Cult Icon Bearer ++
Any Cult broods that have a model within 12" of the Icon Bearer may re-roll the dice if they fail a Break test.
++ Imperial Database access 17126.3 ++ ++Bio-Classification: Genestealer Cult Army ++ ++ Group Affiliation: Genestealer Brood ++
Genestealers are immune to psychology. Genestealers cause fear.
++ Imperial Database access 13375.6 ++ ++Bio-Classification: Genestealer Cult Army ++ ++ Group Affiliation: Genestealer Hybrids ++
Any Hybrid Acolyte may be given psychic powers at the following points costs: Psychic mastery level 1 +25 points Psychic mastery level 2 +50 points
++ Imperial Database access 15327.4 ++ ++Bio-Classification: Genestealer Cult Army ++ ++ Group Affiliation: Genestealer Hybrid Brood ++
++ Imperial Database access 15454.2 ++ ++Bio-Classification: Genestealer Cult Army ++ ++ Group Affiliation: Brood Brother Squad ++
Up to one model may be equipped with a weapon chosen from the Heavy Weapons section of the Wargear list. Up to one model may be equipped with a weapon chosen from the Special Weapons section of the Wargear list. The entire squad may be equipped with Flak Armor at a cost of 1 point per model. The entire squad may be equipped with Frag Grenades at a cost of 2 points per model. The entire squad may be equipped with Krak Grenades at a cost of 3 points per model. Brood Brothers are subject to the psychology rules for hatred.
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